Unity3D Certified Developer
Overview
Unlock the ultimate perk for your career in game development. Become a Unity Certified Developer and show employers you have the Unity skills they are looking for to improve your chances of landing that dream job doing what you love most — making games.
Duration
Full time 5 days
Programming Experience
Knowledge of C# or JavaScript or any object oriented programming is required.
Private Training
The course can be offered privately onsite or on our premises. The course can run in our Cape Town or Johannesburg premises. A minimum of 4 delegates is required to schedule the course. The course price is R9 500 onsite and R12 500 on our premises. There is no set date to run the course, we schedule the date that suits your team.
Course Curriculum
Animation
Animator System
Animator Controller Asset
Examine the Animator Controller
Apply an Animator Controller to a Game Object
Create an Animator Controller
States
Define parameter types
Differentiate animation states
Create a new animation state
Implement the Any StateAsset Management
Transitions
Explain transition conditions
Differentiate transition properties
Create transitions
Asset Management
Assets
Audio Clips
List compression formats
Default GameObjects
Differentiate GameObjects by their appearance
Identify GameObjects within a scene
Identify script types
Models
- Differentiate import file formats
Prefabs
Define a Prefab
Create a Prefab
Scene File
Load a scene
Save a scene
Sprites
Sprite editor
- Modify sprites
Audio
Audio Mixer
Audio Effects
- Describe various Audio Effects
Audio Reverb Zone
Presets
- Differentiate audio properties
Audio Source
Audio Properties
Explain audio options
Explain the doppler effect
Activate audio source looping
Modify the volume of an audio source
Locate Audio Clips
Editor Interface
Editor Customization
Layouts
Customize the Unity interface
Differentiate Unity editors
Views
Asset Store
- Explain the benefits of the Asset Store
Console
- Differentiate the Console Window
Hierarchy
Explain the purpose of the Hierarchy Window
Differentiate the Hierarchy Window
Utilize the Hierarchy Window
Create empty GameObjects
Parent objects
Inspector
Explain the functionality of the Inspector Window
Reset components
Project
Explain the functionality of the Project View Window
Identify UI functionality in the Project View Window
Identify an empty Prefab
Focus the Scene View Camera
Scene
Differentiate the Project View Window
Use the Zoom Tool
Orbit the camera
Toolbar
- Modify Gizmos
Employment Preparedness
Collaboration Skills
Providing Critique
- Define "critique" in the context of video game development
- Employment Responsibilities
- Company Confidentiality
- Explain the purpose of the Non-Disclosure Agreement
- Explain the concept of "intellectual property"
Game Art Principles
Character Design
Non-Player Characters
- Describe methods to optimize model assets
Concept Design
Color palette
- Summarize how art choices affect mood
Look-and-feel imagery
- Explain the purpose of concept art
Environment Design
Color palette
- Explain the concept of "unifying color"
Game Design Principles
Game Mechanics
Casual Games
- Differentiate video game types
Third Person
Identify video game mechanics
Differentiate video game participants
Genre
Realtime Strategy
- Differentiate video game genres
Platform
Controller
- Identify video game controls
Industry Awareness
Employment Trends
Common Job Titles
- Differentiate production talent roles and responsibilities
Industry Trends
Hardware Products
- Differentiate console hardware based by feature
Production Trends
Production Cycles
- Match production phases by criteria
Lighting
Global Illumination (GI)
Baked GI
- Explain lighting settings
Baking
Explain Light Baking
Explain Lightmaps
Explain Generate Lightmap UV settings
Light Component
Shadows
- Assess shadow types
Type
Explain light intensity
Define Culling Mask
Differentiate light types by feature
Infer lighting settings by visual indicators
Materials and Effects
Effects
Image Effects
Differentiate Image Effects by their result
Predict particle option results
Materials
Standard Shaders
Assess Rendering Modes
Match Standard Shader properties by their description
Define the Albedo of a material
Particle System
Emitters
Explain particle system settings
Differentiate particle options by their result
Navigation and Pathfinding
Navigation Agents
Obstacle Avoidance
- Explain obstacle avoidance using NavMesh agents
Navigation
Baking Bake Settings
- Explain the function of Max Slope
Navigation
Explain the function of a NavMesh
Explain NavMesh baking
Physics
Colliders
3D Capsule
Identify colliders by their appearance
Differentiate properties
Transform colliders
Utilize colliders
Optimization and Debugging
Raycast
Explain raycast parameters
Describe the function of raycasts
Assess raycast trajectories
Rigidbodies
Components
Explain Rigidbodies
Locate Rigidbodies
Differentiate Rigidbody properties
Assess the impact of forces on Rigidbodies
Programming
Camera API
ScreenPointToRay
- Recognize the purpose of existing code
GameObject
Components
- Finalize specific lines of code
Methods/Functions
Declaration and Use
Explain the purpose of methods
Differentiate methods by their result
MonoBehavior API
Awake
Differentiate methods by their result
Recognize methods by their desired result
Fixed update
- Evaluate the effectiveness of specific methods
Object Oriented Programming
Objects
- Recognize class definitions from provided code
Quaternion
Use of
- Explain Quaternions
Time
DeltaTime
- Explain DeltaTime
Unity Interface
File Management
Differentiate public variable within code
Create a new script
Variables
Floating Point
- Recognize and replace variables within code
Integer
- Recognize and replace variables within code
Vector3
- Define variables
Project Management
Game Objects
Layers
- Explain the function of layers
Tags
Identify the function of Tags
Transform
Explain the function of GameObject components
Recognize GameObject components
Components
- Differentiate components by their properties
Services
Ads
Ad Types
- Differentiate Unity services by a set of features
Function
Recognize Unity services from a description
Analytics
Function
- Summarize the benefits of Unity Analytics
Project ID
- Implement Unity Analytics within a game
Cloud Build
Platforms
- Examine the features of Unity Cloud Build
Collaborate
Function
- Describe the requirements for Unity Collaborate
User Interface
Button
Function
- Differentiate button properties
Interaction
- Predict methods called by action
Transition
- Explain button properties
Canvas
Coordinates
- Differentiate render modes
Image
Sprites
- Differentiate UI components
Rect Tool
Anchor
Identify anchor points
Utilize pivots and anchors
Rect Transform
Differentiate UI components
Assess Rect Transform features
Utilize text properties
Slider
Slider
- Describe the function of UI components